

This was apparent in the Resident Evil 2 remake, where any gunpowder, ammunition, or other important items were labeled on the map where players had passed them if they were seen but not retrieved. Each game’s environments may become so familiar that players begin mapping out their layouts in their heads, but maps themselves have become even more helpful to players with items populating them when passed by. Maps are absolutely essential in Resident Evil for fans who are not yet completely familiar with what lies behind every corner of every tight corridor, especially in Resident Evil’s original trilogy of games, with fixed camera angles and tank controls.

The Resident Evil franchise has always had intricate maps with varying degrees of intuitive UI baked into them, and the Resident Evil 4 remake is no different.
